Its almost been two weeks since I've gone to DPS. Ret pallies appear at the top of our DPS charts. I'm sure once more folks get geared this will change, but for whatever reason we dominate. I've been consistantly #1 by a decent margin for most boss fights. I have agreed with the conclusion that the order of Judgement, Crusader Strike, Divine Storm, and Consencration (with glyph) is the order of choice, meaning, if any of the abilities is ready, smash it in that order.
I spend my fight making sure I'm on the side of the boss and tapping '2,3,4,5' while pecking for the occassional Divine Plea and Hand of Salvation. Every 2 minutes I pop wings/trinket. Why 2,3,4,5? well, 1 is Hammer of Wrath, which is only available the last 20% of the bosses health, I find it easier to move my hand to the left and then do 1,2,3,4 and peck sometimes the consencrate, but normally it doesn't matter at that point.
I now have two pieces of tier 7.5. I am hoping to get the remaining two asap, along with Bonejaw. Yea, nice goals. Our guild struggled with Militiary wing...we don't have priests with enough + hit to make the MC work. I honestly don't know what else can be done other than resolve that. Patchwerk pwnd' the guild last week and they avoided him. Issue is that our healers haven't adapted to what is necessary for that fight...big heals always incoming. They are used to watching grid/healbot and reacting...the passive healing of hots and judgements with quick heals does not keep the hateful strike victim alive. Hopefully folks will be open to chain throwing their big heals. Between blessing of wisdom, mana tide totem, and replenshiment, this really shouldn't be that big of a deal.
A part of me would like to try my hand at healing...but honestly I'm setting the bar by which others in our DPS is trying to reach. They are wisely asking questions now and have been doing much better after a few runs. With perhaps just a few more weeks until the next raid becomes available, I hope we can see some real progression. Naxx this week was our first Wed/Thr 25 man run. We did OS before hand on Wed...personally, I would like to see OS for Sunday and then wipe on progression for the rest of the night. *shrug*
We did a quick 10 man OS and then I had to bail yesterday. 10 man anything seems to be a waste of time once you are in the *same* instance with 15 other people. 25 man is simply easier, has more loot, etc. I think there is more of a chance to get my offsets in 10 man...its all good.
Now that I'm done rambling, time to install a child seat in the minivan. Yes, I lead an exciting life. :)
Saturday, January 31, 2009
Monday, January 19, 2009
Thanks but no Tanks
Well,
The GL has said me has missed me from the DPS slot. I found that a tad odd, since I've never really heard a peep out of him before on my DPSing pre-wotlk. The issue I have encountered is that our guild has 4 solid tanks, yet only needs 2 on our 10 mans and 3 on our 25 mans. Who gets dropped? Yea, you're looking at him.
Main issue IMHO is that the other 3 are officers. One is a solid tank, a warrior who is rock solid and a great player. The other is a DK who is struggling both with the class role in tanking and his own disconnects. The last is a casual paladin player, yet very focused in raid and friendly.
The DK approached me last night and requested my Blacksmithing services in crafting Spiked Titansteel helm & boots. He is taking the lead and focusing on DPS, since it really hurts to have a tank DC in a fight and he isn't oblivous what that has been doing to the raids.
However, I'm not sure where that leaves me. I enjoy playing wow. I guess role is important, but I really like seeing progression. Our guild really does little to advance better playing. We don't discuss in an open forum suggestions/ideas or what worked and what didn't. Most encounters feel like we win by brute force, rather by smart playstyle.
The smart playstyle really focuses on DPS contributing in a raid format than a bunch of solos unloading their cooldowns. We did Vault Sunday, for example, and our dps ran into an issue with threat...yet the two hunters and the rogue weren't firing misdirects/tricks of trade when the cooldown was over. Sure, they did for initial pull...but why stop there? Why not blow a cooldown every now & then and help out the rest of the guild? Why aren't warlocks throwing curse of elements? Hunters scorpid sting while the other does serpent sting? Paladins bubbling/hand of sacrifice during tough transitions? Heck, Prot paladins during key phases (heigen dance?) can transfer 30% of all raid damage to themselves and be invulnerable during this ability.
Another individual complained when mentioned that he should come 'prepared' to raid with a flask/food. He didn't seem to mind the epic awarded him. However he was 'broke'. Whatever. Leveling 70-80 means 1000s of gold. Instead blowing them on tradeskills, set some aside to hold onto 5 flasks and a stack of food. Flasks that persist through death are a steal when doing new material. They last 2 hours and that's most of the raid night. Considering its only a handful of times a week we raid, that's easily maintained. The 'all about me' just gets tiring.
The GL has said me has missed me from the DPS slot. I found that a tad odd, since I've never really heard a peep out of him before on my DPSing pre-wotlk. The issue I have encountered is that our guild has 4 solid tanks, yet only needs 2 on our 10 mans and 3 on our 25 mans. Who gets dropped? Yea, you're looking at him.
Main issue IMHO is that the other 3 are officers. One is a solid tank, a warrior who is rock solid and a great player. The other is a DK who is struggling both with the class role in tanking and his own disconnects. The last is a casual paladin player, yet very focused in raid and friendly.
The DK approached me last night and requested my Blacksmithing services in crafting Spiked Titansteel helm & boots. He is taking the lead and focusing on DPS, since it really hurts to have a tank DC in a fight and he isn't oblivous what that has been doing to the raids.
However, I'm not sure where that leaves me. I enjoy playing wow. I guess role is important, but I really like seeing progression. Our guild really does little to advance better playing. We don't discuss in an open forum suggestions/ideas or what worked and what didn't. Most encounters feel like we win by brute force, rather by smart playstyle.
The smart playstyle really focuses on DPS contributing in a raid format than a bunch of solos unloading their cooldowns. We did Vault Sunday, for example, and our dps ran into an issue with threat...yet the two hunters and the rogue weren't firing misdirects/tricks of trade when the cooldown was over. Sure, they did for initial pull...but why stop there? Why not blow a cooldown every now & then and help out the rest of the guild? Why aren't warlocks throwing curse of elements? Hunters scorpid sting while the other does serpent sting? Paladins bubbling/hand of sacrifice during tough transitions? Heck, Prot paladins during key phases (heigen dance?) can transfer 30% of all raid damage to themselves and be invulnerable during this ability.
Another individual complained when mentioned that he should come 'prepared' to raid with a flask/food. He didn't seem to mind the epic awarded him. However he was 'broke'. Whatever. Leveling 70-80 means 1000s of gold. Instead blowing them on tradeskills, set some aside to hold onto 5 flasks and a stack of food. Flasks that persist through death are a steal when doing new material. They last 2 hours and that's most of the raid night. Considering its only a handful of times a week we raid, that's easily maintained. The 'all about me' just gets tiring.
Tuesday, January 13, 2009
Wotlk Raiding
Its been over a half year since my last post. I have been retribution and then tank for most of this time. When wotlk hit, i switched to tank since I wanted to run instances with my pals. We have a healer priest, an enhancement Shaman, and a hunter. That makes it pretty easy to pick up a 5th, I just wish it wasn't one of the million Death Knights looking to swipe my dps armor. (slightly joking).
I never had done Naxx pre-BC. I have done about 3 runs and have cleared all bosses except for the four horsemen. I've wiped on them lots, but mostly due to raid unable to provide a 3rd healer for the last 2.
The guild has gone through some changes. The guild leader took some time out of the spotlight as everyone leveled. A number of smaller clicks formed of individuals running 5 mans. People also arrived at level 80 at different pacing. Upon the return of the guild leader held a popularity contest for officer positions. One was an oldtimer who was already an officer, but is now an assistant GL. A recruiter position appeared, went to his lady interest. Last, a RL position is currently held by a 15 year on a trial basis.
...welcome back blog...
I never had done Naxx pre-BC. I have done about 3 runs and have cleared all bosses except for the four horsemen. I've wiped on them lots, but mostly due to raid unable to provide a 3rd healer for the last 2.
The guild has gone through some changes. The guild leader took some time out of the spotlight as everyone leveled. A number of smaller clicks formed of individuals running 5 mans. People also arrived at level 80 at different pacing. Upon the return of the guild leader held a popularity contest for officer positions. One was an oldtimer who was already an officer, but is now an assistant GL. A recruiter position appeared, went to his lady interest. Last, a RL position is currently held by a 15 year on a trial basis.
...welcome back blog...
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